Aegrath Was Broken.
Now It's Yours to Reign.
Nine continents torn apart by the First Sundering. Build a nation, forge alliances, and carve your name into a world still bleeding from the rift.
Nine Continents, One Fracture
Every biome on Aegrath still carries the scar of the Sundering — climates thrown together, ley lines exposed, borders that no longer make sense. That's where your nation begins.
Frostheim
Glacial highlands where the cold itself feels deliberate, like the world is still flinching.
Verdantium
Overgrown lowlands and river valleys — the most contested farmland on the map.
Ashenwaste
Scorched flats and cracked earth, closest to where the rift first tore open.
Aurelian Deserts
Golden dunes hiding buried ruins from before the Sundering split the world apart.
Stonehelm
Mountain holds and fortress towns, built by nations who trust walls over words.
Corvus Reach
Windswept coastlines and cliffside settlements watching the horizon for what comes next.
Zaharin Jungles
Dense, humid, and largely unmapped — the frontier for nations still expanding.
Morgrim Marshes
Wetlands thick with fog and older magic than most players ever go looking for.
Elysian
The neutral spawn realm — untouched ground where every reign begins equal.
Every System Serves the Reign
Towny politics, RPG progression, and a live economy layered together — none of it bolted on as an afterthought.
Towny Nations
Found towns, form nations, and wage real diplomacy — alliances and rivalries that shape the map over time.
Living Skills
mcMMO and Jobs progression that rewards how you actually play, not just how long you grind.
Mythic Encounters
Custom bosses and world events built with MythicMobs and ModelEngine — Aegrath fights back.
Cross-Play Ready
Java and Bedrock players share the same world, same economy, same nations — no one's locked out.
Claim Your Ground on Aegrath
Founding players shape the first nations on the map. Bring your crew, drop a claim, and see how far you can build before the next lore event hits.